So I have an idea for a game. It involves co-op space flight. I got this idea while playing
Freespace 2. When I was playing this game, I was really stunned by the cheat sheet for hot-keys.
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| I can't remember this much shit when I've got 3 bogeys on my tail |
It was just way too complex, and there were too many things to do. On the other hand, in different situations it was actually nice to be able to do various things. When going in for attack, you want your shields forward and more power to guns and engines. When you are trying to escape, you want shields aft and power to shields and engines. Sometimes you want to tell your wingmen to do various tasks. All these things were useful, but it was just too much. I kept wishing I had another person helping me. Either shooting at enemy ships while I flew and worked the power and shield settings, or working the settings and ordering the wingmen around while I was shooting. Which lead to my idea for a game, just make the ship 2 players and split up the duties. One guy flies, one guy shoots, both can adjust settings or give orders. Then I thought of a rudimentary ship design.
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| Don't make fun of my drawing skillz |
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Give the gunner a turret which can rotate on 3 different planes. This gives both players a lot to do while promoting teamwork, and allowing complex maneuvers. None of the depth of the game is lost, but it's easier to play. Maybe more fun, as I like co-op better than playing alone.
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